Bringing to life the value of creativity for young families visiting the 'children's creativity museum' in San Francisco

I partnered with the Children's Creative Museum in San Francisco to enhance the end-to-end museum experience through playful-nudges. Our goal was to make the museum visit an inclusive experiences that made parents feel more connected and value the importance of creativity for their children by promoting the museum's educational philosophies.

My Role

Experience Design Lead – UX research, interaction design, visual design, prototyping, design strategy

Team
HIGHLIGHTS

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cONTEXT

The Children's Creativity Museum has been providing hands-on multimedia arts and technology experiences for children aged 2-12, fostering creative confidence for over 25 years now.

THE GOAL

The museum aims to create a more immersive experience that helps families understand the value of creativity, fostering deeper understanding and more meaningful engagement during their visits.

FROM

Disjointed and ambiguous experiences

to

Engaging and meaningful visits

OUR HYPOTHESIS

Parent's don't value creativity and visit the museum to get some time off parenting and think of the museum experience as just a fun expericenc

To validate our hypothesis

We decided to conduct interviews with parents to understand a few things

DISCOVER

We conducted museum visits with some clear objectives in mind until we saw some repetitive patterns emerging

01

Understand how the museum works and how playful-learning boosts creative confidence.

02

Gain stakeholder context to better understand the mission and their vision.

03

Observe visiting families to gain insights on their journey in the museum.

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Primary insghts

Based on our observations we mapped how a families journey in the museuem looks like and found out some gaps

01

Parent's don't know the benefits of creativtiy

Parents and kids wish they could extend this creative experience beyond the walls of the museum at home

02

Better engagement for parents

Parents seem to lose interest after a point when the kids are busy doing stuff resulting in unmoderated learning

03

Experience beyond the museum

Parents and kids wish they could extend this creative experience beyond the walls of the museum at home

Current experience

Based on our observations we mapped how a families journey in the museuem looks like and found out some gaps

Typical journey of a family visiting the museum

TARGET AUDIENCE

We identified key stakeholders involved in the museum experience

Continuing our journey, we identified three distinct user groups within the program. To comprehensively understand and enhance the experiences of each group, we actively engaged with them through methods such as interviews, intercepts, and observations, all while setting a clear project goal.

DEFINING PROJECT GOALS

Create an inclusive and rewarding museum experience, ensuring smooth operations, and extending its impact beyond the museum.

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PROJECT SCOPE

After interviewing stakeholders, parents and holding workshops with kids the scope of the project changed

01

ON-Site

Educate and inform families about creativity, best practices in the museum and how to make the most out of their experience, while easing the work-load on the staff.

02

Off-Site

Extend the creative experience beyond the walls of the museum to continue playful learning journey for a tied up experience and entices families to visit the museum again.

EXPLORATIONS

We came up with a bunch of ideas to tie up the entire museum experience, tested them out and came down to a couple of solutions

01

How to tie up all the experiences in the museum

02

How to show the importance of each experience

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How might we enhance children's engagement, offer better guidance to parents, and support smooth facilitation?

APPROACH

Co-Creative Design Approach:
Connecting Education to Children's Worldview

We identified key stakeholders involved in the museum experience

Continuing our journey, we identified three distinct user groups within the program. To comprehensively understand and enhance the experiences of each group, we actively engaged with them through methods such as interviews, intercepts, and observations, all while setting a clear project goal.

ON SITE SOLUTION I

Children's creativity Companion

Helping families engage with the museum better by informing and guiding them better

ON SITE SOLUTION II

Parent Partner

Helping families engage with the museum better by informing and guiding them better

On-Site Solution impact

The experience doesn't always feel rewarding to children,
making the program disengaging for parents,
leading to repetitive questions that exhaust facilitators.

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OFF-Site Challenges

The experience doesn't always feel rewarding to children,
making the program disengaging for parents,
leading to repetitive questions that exhaust facilitators.

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How might we enhance children's engagement, offer better guidance to parents, and support smooth facilitation?

Off SITE SOLUTION

Help families engage with the museum better by informing and guiding them better

Based on our observations we mapped how a families journey in the museuem looks like

Continuing our journey, we identified three distinct user groups within the program. To comprehensively understand and enhance the experiences of each group, we actively engaged with them through methods such as interviews, intercepts, and observations, all while setting a clear project goal.

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Based on our observations we mapped how a families journey in the museuem looks like

Continuing our journey, we identified three distinct user groups within the program. To comprehensively understand and enhance the experiences of each group, we actively engaged with them through methods such as interviews, intercepts, and observations, all while setting a clear project goal.

Modular widget for verification status

Based on our observations we mapped how a families journey in the museuem looks like

Continuing our journey, we identified three distinct user groups within the program. To comprehensively understand and enhance the experiences of each group, we actively engaged with them through methods such as interviews, intercepts, and observations, all while setting a clear project goal.

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Design system

A Design System for Sustainable
website maintenance and development

On-Site Challenges

The experience doesn't always feel rewarding to children,
making the program disengaging for parents,
leading to repetitive questions that exhaust facilitators.

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How might we enhance children's engagement, offer better guidance to parents, and support smooth facilitation?

TESTING

I ran usability tests company wide and set performance indicators with the product management team

Some of the indicators I set on mix-panel to measure success

Prioritizing bugs and sharing with the engineering team.

IMPACT

24,999,000

Humans Impacted

0%

Conversion Rate

0%

Process time reduced

0%

Complaints re: KYC

After the revamped compliance, players now have a clear grasp of the process, empowering them to independently manage, track, and navigate their compliance requirements without external assistance.

RETROSPECTIVE

Involve stakeholders as early as possible and socialize progress, successes, and failures

Acknowledge your biases to avoid your research and solutions from being skewed

Tap into the knowledge of veteran stakeholders to gain deeper and meaningful insights

USER Interviews

We conducted research interviews with visiting parents to understand their motivations. The key research questions revolved around 2 factors -

01

In what ways do you (parents) believe visiting the museum benefits both your child?

02

What does creativity mean to you (parents) for your child’s holistic development?

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